25 things only 1980s kids remember, and what they sell for now

|Matthew Partsch
25 things only 1980s kids remember, and what they sell for now

A child born in 1978 solved a plastic cube by peeling its stickers off, watched a channel that played nothing but music videos at hours cable had never filled before, and had a doll at home with adoption papers and a signature stamped on its bottom. None of it felt unusual at the time. It felt like the 1980s. Here is the panel, the dates behind it, and what the market pays for what survived.

The short version

  • This is the fourth entry in the decade series: a 5x5 panel of twenty-five objects, a date for each one, and a market note. The 1990s and 2000s follow at one post every other day.
  • Several of the twenty-five carry hard dates: Erno Rubik’s own US patent for the cube did not issue until March 29, 1983, three years after Ideal Toy Corporation had already sold it across the country; MTV signed on at 12:01 a.m. on August 1, 1981; NASA’s first Space Shuttle lifted off April 12, 1981; Nintendo test-marketed its console in New York on October 18, 1985.
  • The decade’s best credit fight is the Cabbage Patch Kids. Xavier Roberts had sold his own hand-stitched version since 1978, five years before Coleco’s mass-produced dolls caused store riots, and a Kentucky folk artist who had been making a similar cloth doll since the early 1970s sued him over the design’s real origin.
  • A toy invented in 1983 did not reach a single store shelf until 1990. The slap bracelet sat in its inventor’s drawer for seven years while its manufacturer worked out how to stop the steel strip inside from cutting through the fabric.
  • Every price below is a launch or asking price unless the text says reported or sold. Realized-price records for this material are as thin now as they were for the first three panels.

The panel: score yourself

Twenty-five squares, five rows of five, the same format as the first three entries in this series, and the panel keeps score. Tap each square you can picture without effort and pass over the ones you can merely name. Anyone who clears twenty was a child before 1990. Anyone who clears twelve grew up around a television tuned to cartoons built to sell toys.

25 things only 1980s kids remember

Tap a square for each one you can picture without effort

In the house

In front of the television

In the toy box

Out on the street

At school and at the counter

0 of 25


Tap each square you can picture without effort. The count keeps itself.

  1. Tap each square you can picture without effort. The count keeps itself.
  2. A visitor. Most of what you know about this decade arrived secondhand, through reruns and a relative’s basement.
  3. Hand-me-down territory: an older sibling’s toy box, a rerun after school, a cousin’s Trapper Keeper.
  4. You grew up around a television tuned to cartoons built to sell toys.
  5. You were a child before 1990.
  6. A clean sweep. You were there for all of it, down to the adoption papers.
The panel. Rows run house, television, toy box, street, school and counter. Your picks are saved in this browser only, and each square is expanded below with a date and a market note.

In the house: 1 to 5

1. Rubik’s Cube, patented three years after the toy itself. Hungarian architecture professor Erno Rubik built the first working prototype in Budapest in 1974 and filed a Hungarian patent the following year, but the puzzle did not reach international toy fairs until 1980, when Ideal Toy Corporation licensed it for the US market. Rubik’s own US patent, No. 4,378,116, “Spatial logical toy,” was filed August 3, 1981, and not granted until March 29, 1983, three years after the cube was already a fixture of American living rooms. The 1970s entry in this series flagged the cube as belonging to a different decade; this is that decade, and the cube finally gets its own square.

2. The VCR, and the Supreme Court case that let you keep using it. Sony’s Betamax (1975) and JVC’s VHS (1976) both predate this decade, but the format war and the machine’s mass adoption in American homes belong to it, and so does the lawsuit over what a VCR was for. Universal City Studios and Walt Disney Productions sued Sony, arguing that selling a device capable of recording copyrighted broadcasts amounted to contributory copyright infringement. The Supreme Court ruled 5-4 for Sony in Sony Corp. of America v. Universal City Studios, decided January 17, 1984, holding that a device with substantial non-infringing uses, home time-shifting among them, was legal to sell. VHS had already won the format war commercially by the time the ruling came down; the case decided whether either format’s maker could keep selling the machine at all.

3. Trivial Pursuit, designed in forty-five minutes. Montreal photo editors Chris Haney and Scott Abbott sketched the game’s board and rules on the back of a cigarette carton on December 15, 1979. They spent 1980 researching and writing questions and test-marketed the finished game in Canada in 1981; by 1982 it had sold 100,000 copies there. Selchow and Righter licensed US distribution in 1982, and American sales did not take off until 1983, the first of five years in which the game sold roughly 30 million copies combined.

4. The Swatch, built to have fewer parts than a Swiss watch had ever had. ETA SA engineers Elmar Mock and Jacques Mueller, working under CEO Ernst Thomke, cut a standard mechanical watch’s parts count from 91 to 51 by molding the movement directly into a plastic case rather than assembling it as a separate unit, then ultrasonically welding the crystal shut so the finished watch could not be opened for repair. The first collection launched March 1, 1983, in Zurich, reported at roughly $40 apiece, aimed at the cheap Japanese and Hong Kong quartz watches that had already gutted the low end of the Swiss industry.

5. New Coke, corrected in seventy-nine days. Coca-Cola discontinued its 99-year-old formula and replaced it with a sweeter recipe on April 23, 1985, after blind taste tests it had commissioned favored the new formula over both the original and Pepsi. Public reaction was immediate and largely hostile. The company brought the original formula back as Coca-Cola Classic on July 11, 1985, seventy-nine days after the switch.

Hunting any of these? Prowl searches more than twenty vintage marketplaces at once, so you can see the whole range of what is listed before you commit to a price.

Search Rubik’s Cube Search vintage Swatch watch

Owl and Twig Vintage panther mark

In front of the television: 6 to 10

6. MTV, which opened with a warning about itself. Warner-Amex’s cable channel signed on at 12:01 a.m. Eastern on August 1, 1981, with a countdown built from Apollo-program footage before playing its first music video, the Buggles’ “Video Killed the Radio Star,” a song about a technology making the song’s own format possible. The channel reached only a fraction of American cable systems at launch; it was airing new videos around the clock across most of the country within three years.

7. Cabbage Patch Kids, and a doll nobody agrees was entirely his. Georgia artist Xavier Roberts had sold hand-stitched “Little People” soft-sculpture dolls with mock birth certificates through his Babyland General Hospital shop since 1978, five years before Coleco’s mass-produced version existed. Kentucky folk artist Martha Nelson Thomas, who had been making a similar cloth doll with adoption papers since the early 1970s and briefly supplied Roberts with her own dolls in 1976, sued him in federal court starting in 1979 over the design’s real origin; the case settled out of court for an undisclosed sum in the mid-1980s. Coleco licensed the dolls in August 1982, introduced them at February 1983’s Toy Fair, and by October shoppers were rioting in stores over them; a Cabbage Patch Kid made Newsweek’s cover that December.

8. Space Shuttle Columbia’s first launch. NASA’s first reusable orbital spacecraft lifted off from Kennedy Space Center on April 12, 1981, crewed by John Young and Robert Crippen. The two-day mission, STS-1, tested the orbiter’s heat-shield tiles and flight systems before landing at Edwards Air Force Base; four more orbiters joined the fleet across the rest of the decade, and shuttle launches became routine enough that television coverage of them was, for a few years, itself a fixture of after-school programming.

9. Garbage Pail Kids, sued by the company it was mocking. Topps released the parody sticker line in 1985, illustrated by Art Spiegelman and John Pound, depicting grotesque characters styled to look like damaged Cabbage Patch Kids. Roberts’s company, Original Appalachian Artworks, sued for copyright and trademark infringement; a federal judge granted a preliminary injunction against Topps in August 1986, finding the parody’s primary purpose was commercial rather than a comment and therefore not fair use. Topps is reported to have paid $7 million to settle and agreed to drop the dolls-in-jeopardy imagery from the line.

10. The Smurfs, twenty-three years old by the time American children met them. Belgian cartoonist Peyo (Pierre Culliford) introduced the small blue characters in the comic strip Spirou on October 23, 1958, as background figures in a story about a medieval wizard. Wallace Berrie and Company began importing PVC Smurf figurines to the United States in 1981, and Hanna-Barbera’s Saturday-morning adaptation premiered on NBC September 12, 1981; American children spent the decade meeting a franchise that had already spent nearly a quarter-century in Belgian newsstands.

The Space Shuttle lifting off from Kennedy Space Center, identified in its own file title as the first Space Shuttle launchNASA’s own file title identifies this as the first Space Shuttle launch, item 8 on the panel above.

In the toy box: 11 to 15

11. Teddy Ruxpin, and the cassette tape inside its chest. Toy designer Ken Forsse and his company Alchemy II built an animatronic bear whose mouth and eyes moved in sync with a specially recorded cassette, using a second audio track on the tape, inaudible to a listener, to drive the internal motors. Worlds of Wonder released it September 3, 1985, at $69.99 with extra story cassettes at $20 each; it was the country’s top-selling toy that year and the next.

12. Transformers, assembled from two Japanese toy lines nobody in America had heard of. Hasbro did not design the robots itself; it licensed figures from Takara’s existing Diaclone and Microman lines, repackaged them, and built an American backstory and cartoon around toys already selling in Japan. The Transformers brand launched in the US in 1984, and Takara continued manufacturing the same toys under its own name in Japan throughout the run.

13. My Little Pony, Hasbro’s second attempt at the idea. Designers Bonnie Zacherle, Charles Muenchinger and Steve D’Aguanno built a smaller, brighter version of Hasbro’s earlier and less successful My Pretty Pony line (1981), releasing the redesign as My Little Pony in 1982. Each pony carried a distinct “cutie mark” symbol tied to its name, a convention detailed enough that later generations of the same toy line still use it.

14. Care Bears, invented for a greeting card and given a body two years later. American Greetings artist Elena Kucharik painted the ten original characters in 1981 for use on greeting cards. The company introduced them to the public at New York’s Toy Fair in February 1983, and Kenner released them as a plush toy line that spring; a Saturday-morning cartoon and a theatrical film followed within two years.

15. The Nintendo Entertainment System, built to look nothing like a video game console. Nintendo test-marketed it in New York City on October 18, 1985, deliberately styled to resemble a VCR rather than a game machine, two years after the 1983 North American video game crash had made “video game” a word toy retailers avoided. The console shipped with a proprietary 10NES lockout chip that refused to run any cartridge Nintendo had not licensed, the mechanism behind the “Nintendo Seal of Quality” badge. Nationwide US release followed September 27, 1986.

Prices move, and a single listing is not the market. Run the term across every marketplace at once and read the whole range.

Search Teddy Ruxpin Search vintage Transformers

Owl and Twig Vintage panther mark

Out on the street: 16 to 20

16. The BMX bike. See the correction below. The short version is that dirt-track bicycle racing modeled on motocross was already a going concern in Southern California years before this decade began.

17. Jelly shoes, invented in Paris and shipped to Bloomingdale’s. Designers Tony Alano and Nicolas Guillon reworked a cheap, transparent PVC shoe worn by French fishermen into a colorful fashion object in Paris in 1980. Bloomingdale’s buyer Doris Johanson spotted a pair in Europe and ordered 2,400 pairs for the New York store in 1983; sales are reported to have grown twentyfold the following year. The original French manufacturer, unable to hold its own design against competitors, closed in February 1986.

18. The Members Only jacket, sold on a slogan rather than a specification. Europe Craft Imports introduced the racer-style jacket to US department stores in 1980, built around advertising rather than any patented cut or fabric: “When you put it on, something happens” ran across print and television through the decade. The company’s own campaigns later shifted toward public-service messages about voting and drug prevention, an unusual second act for an apparel slogan.

19. Pound Puppies, designed by a toy inventor working from a real shelter. Mike Bowling designed the floppy-eared plush dogs, packaged with their own mock adoption papers, in 1984; Tonka brought the line to US stores in 1985, positioned directly against Coleco’s Cabbage Patch Kids as a pet version of the same adoption idea. A Saturday-morning cartoon followed in 1986.

20. The slap bracelet. See the correction below. The short version is that the object on this panel did not exist in any store a child of this decade could have walked into.

Owl and Twig Vintage is a Michigan estate and vintage shop. Prowl is the free sourcing tool we built for our own hunting and opened up to everyone.

Search Members Only jacket Search Pound Puppies

Owl and Twig Vintage panther mark

At school and at the counter: 21 to 25

21. The Trapper Keeper. See the correction below. The short version is that Mead had already test-marketed it before this decade started.

22. Pac-Man, the arcade cabinet at every counter and lunchroom. Namco designer Toru Iwatani released the game in Japan on May 22, 1980, as Puck Man; Midway Manufacturing distributed it in North America that October under the name Pac-Man, a change commonly attributed to heading off vandals scratching the P on cabinet art into an obscenity. It became the best-selling arcade game of all time within the decade, a claim that still holds.

23. Rainbow Brite, a character built to sell a color. Hallmark Cards developed the character in 1983 as an in-house property built around a girl restoring color to a gray world, then licensed the toy line to Mattel and the animated series to a joint production; both launched in 1984, with a Warner Bros. theatrical film following in 1985.

24. “Where’s the beef?” sold hamburgers for thirty seconds and a presidential campaign for months. Wendy’s aired the commercial starring 81-year-old actress Clara Peller on January 10, 1984, built around comparing Wendy’s beef patty to a competitor’s oversized bun. The line escaped the ad within weeks; by the summer it was in wide enough circulation that Democratic candidate Walter Mondale used it against rival Gary Hart during the 1984 presidential primary.

25. The Game Boy, Nintendo’s deliberately second-best hardware. Nintendo’s Gunpei Yokoi and Satoru Okada at Research & Development 1 specified a slower processor and a dim, non-backlit monochrome screen to hold down cost and battery drain rather than compete on graphics with Atari’s and Sega’s color handhelds. It launched in Japan on April 21, 1989, and in the US on July 31, 1989, at $89.95, bundled with Tetris in the American release; battery life and a cheap cartridge library outsold every technically superior competitor across the years that followed.

What this material sells for

The rule from the first three entries in this series holds again here. Packaging outranks the object, often by a wide margin, and fame runs opposite to scarcity, because the most famous objects on a panel like this were made in the largest numbers, while the plain, disposable ones nobody thought to keep are the ones actually hard to find today.

The figures below are drawn from published launch prices where documented, and from current marketplace listings or press reporting otherwise. Treat every marketplace figure as an asking price, not a sale.

Item Figure Verified or reported
Teddy Ruxpin, new, September 1985 69.99 dollars Published launch price; extra story cassettes were 20 dollars each
NES Deluxe Set with R.O.B., new, 1985 test market 179.99 dollars Published launch price; the Control Deck alone was 149.99 dollars
Swatch watch, new, March 1983 roughly 40 dollars Reported launch price, not an official press figure
Cabbage Patch Kids doll, new, 1983 25 to 30 dollars Published suggested retail price
The same doll, secondary market, Christmas 1983 over 100 dollars Reported; driven by that season’s shortage, not the object’s later collector value
Game Boy, new, July 1989 89.95 dollars Published launch price, bundled with Tetris in the US release

We have left this table shorter than the panel on purpose. Filling in a number for all twenty-five would mean inventing figures for categories with no realized-price record behind them.

Where the nostalgia gets the date wrong

Five things connected to this panel are routinely mis-dated, and knowing which is which is worth more to a seller than any single price.

  • The BMX bike is a 1970s object. Children were already racing dirt bikes on motocross-style tracks in Southern California in the early 1970s, and the sport’s first national sanctioning body, the National Bicycle League, was founded in 1974. Manufacturers built bikes specifically for the sport later in that decade; this panel’s decade only inherited an already-established sport.
  • The Trapper Keeper is a 1970s invention. Mead test-marketed it in Wichita, Kansas, in August 1978, and it sold out its stock there before the decade this panel covers had started. The binder just spent its most famous years in it.
  • The Cabbage Patch Kids design is older than its famous Christmas. What most nostalgia remembers is October 1983’s store riots and Coleco’s mass production, but Xavier Roberts had been hand-making the same soft-sculpture dolls since 1978, and the cloth-doll-with-adoption-papers idea itself traces further back, to Martha Nelson Thomas’s work in the early 1970s.
  • The Smurfs are a 1958 Belgian creation. Their American toy shelf and Saturday-morning slot both date to 1981, but the characters themselves had already been a fixture of European comics for twenty-three years by then.
  • The slap bracelet belongs to the next decade. Stuart Anders built the first prototype in 1983, but it took until summer 1990, and a change from thinner to thicker sheet steel to stop the strip from cutting through its fabric cover, before Slap Wraps reached a toy store shelf. A “1980s kids” list that includes it is describing an early-1990s playground instead.

The rest of the decades

This is the fourth panel in the series, following the 1950s entry, the 1960s entry and the 1970s entry. The 1990s and 2000s follow from here, one decade at a time.

The pattern that held for the first three panels holds again: the object a child remembers best is rarely the expensive one, and credit for inventing it rarely belongs to whoever got famous selling it. Xavier Roberts built a fortune on a variation of another artist’s cloth doll; Hasbro built two separate franchises, My Little Pony and Transformers, on redesigns of somebody else’s existing toys.

More from the Field Guides: our Masters of the Universe collector guide and Castle Grayskull guide cover the decade’s other seven-figure toy line in full; He-Man does not also take a square on this panel. Our Crusader SR-500 space shuttle phone guide covers a stranger, smaller object built around the same 1981 launch as panel item 8, and our Garfield phone and Garfield plush guides cover the decade’s other licensing gold rush. Everything we have written sits in the Field Guides index.

Owl and Twig Vintage is a Michigan estate and vintage shop. Prowl is the free sourcing tool we built for our own hunting and opened up to everyone.

Search 1980s toys How Prowl works

Owl and Twig Vintage panther mark

Sources

See more Field Guides

See it in photographs

Field Guides use only public-domain and museum images, so a guide often carries no photograph of the object itself. Google Images has plenty.

See Rubik's Cube on Google Images →

0 comments

Leave a comment

Please note, comments need to be approved before they are published.