The Square Box on the Bottom Shelf: How to Find Board Games Worth Money at the Thrift Store

|Matthew Partsch

Serious board game collectors photograph their shelves the way other people photograph a finished kitchen. The games in those pictures arrive in a few telltale boxes: a thick square about a foot across, a slipcase made to pass for a hardcover, a slim boxed set of rulebooks. Learn the shapes, and the game aisle at the thrift store starts sorting itself.

The short version

  • Hobby games, the strategy, war and fantasy games sold mainly through game shops, mostly come in a thick square box. Ticket to Ride's measures about 11.75 inches on a side and 3 inches deep. Family games from the toy aisle come in long, shallow rectangles, so the square stands out from across the aisle.
  • A second shape stands upright like a book. 3M launched its bookshelf series in 1962 in slipcases styled as leather-bound volumes, and Avalon Hill bought the line in 1976 and kept the format going.
  • Collectors display their games in cube shelving, most often IKEA's Kallax, with openings about 13 inches square, and post the photographs as "shelfies." The habit is popular enough that a published game, My Shelfie, is built around it.
  • Dungeons & Dragons sits at the top of the market. A first-printing 1974 woodgrain box sold for $22,100 on eBay in 2016, and one price guide records TSR's Expert Rules box selling as high as $570.
  • Remakes reset prices. Dune and HeroQuest originals have both softened since their modern reissues, so check the publisher's name on the lid before anything else.

What a hobby game looks like from across the aisle

Collectors use "hobby game" for the strategy, war and fantasy titles sold mainly through game shops rather than toy departments, along with the European-style designer games that followed Catan. Tabletop Gaming, the British magazine, calls Catan the gateway for a great many players and one of the few hobby games a casual player can name.

The box gives the category away. Ticket to Ride, Alan Moon's 2004 railroad game for Days of Wonder, set the template most shoppers will recognize. Target lists the box at 11.7 by 11.7 inches and 2.8 inches deep, and Noble Knight Games, a large secondhand game dealer, lists the Nordic Countries edition at 11.75 by 11.75 by 3. In hand it is a heavy square slab, thick enough to stand on edge, and it reads clearly against the long, flat rectangles of the family games stacked around it.

A square box earns a second look and little more on its own. Ticket to Ride is still in print and sells new at Target for $43.99, which caps what a used copy can bring. The money sits in games that are out of print, made in small runs, or tied to a franchise with a long memory, and in whether every piece listed in the rulebook is still inside.

The bookshelf games, built to pass for books

The second shape to learn stands upright. In 1962, the Minnesota Mining and Manufacturing Company, better known as 3M, commissioned a line of board games for adults and packaged each in a slipcase made to resemble the spine of a hardcover. The company catalog promised a handsome set of volumes for any bookshelf. The series grew past three dozen titles. Sid Sackson contributed Acquire, Bazaar, Monad, Executive Decision, Sleuth and Venture, and Acquire and Alex Randolph's TwixT were among the best sellers.

In 1976, 3M sold the entire line to Avalon Hill, the war-game publisher that already ran a competing series of bookcase games. Avalon Hill kept the format in production until Hasbro bought the company in 1998. The Strong National Museum of Play, which holds examples of both lines, describes them as influential, prized by collectors, and forerunners of the German-style games that fill hobby shelves today.

Bookshelf games are rarely the big score. A history site devoted to Acquire puts the first wood-tile edition at about $50 to $100, and 3M's Stocks & Bonds turns up on eBay between roughly $22 and $57. They are modest sellers, light to ship, and worth taking home when complete. The scarce exception is Acquire's test-market edition: in December 1963, 3M sold a version on a world-map board in only eight U.S. cities, for a few months, before the production game appeared in 1964.

Read the copyright line with care. The production Acquire carries a 1962 copyright on the outside of the box and 1963 on the rules inside, and sellers still list it as a 1962 game. The earliest copies use wood tiles set into a grid of plastic film over cardboard; plastic tiles and a yellow hard-plastic board arrived with the 1971 edition. Avalon Hill's 1979 Dune, which sellers routinely describe as a bookcase game, used the same upright format.

Why collectors photograph their shelves

Spend an afternoon in the board game groups on Facebook and you will meet the shelfie: a photograph of a collection lined up spine-out, usually in the cube shelving IKEA sells as Kallax. The review site Board's Eye View observes that the Kallax won the job on price and on its range of sizes and finishes, and that it is not especially well suited to games at all. The ritual is common enough that the designers Phil Walker-Harding and Matthew Dunstan built a game around it. In My Shelfie, players fill a small upright bookcase with tiles. The reviewer Talia Rosen marked her collection reaching 500 games, in 2024, with a run of shelfies going back to 2006.

The cube sets the standard. IKEA sizes its Kallax inserts at 33 by 33 centimeters, or 13 by 13 inches, to fit the opening. A standard Ticket to Ride box slides in with more than an inch to spare. The 2014 10th Anniversary Edition, at 14 inches square, does not, and neither does the 21-inch box of Heroscape's first master set.

For a thrift shopper, the lesson concerns the box itself. A game bought for display is bought partly for its face, so crushed corners, a torn price sticker or a water ring on the lid count against it more heavily than they would on a copy bound for a closet.

Five boxes, one shelf cube, drawn to the same scaleDashed outline: the 13 × 13 inch opening of an IKEA Kallax cubeOriginal D&D box6¼ × 9 in, 1974–77Fits easily2013 D&D reprint10 × 10 in, wooden caseFitsTicket to Ride11¾ in square, 2004Fits, an inch to spareTicket to Ride, 10th Anniversary14 × 14 in, 2014Too big for the cubeHeroscape master set21 × 10½ in, 2004Too long for the cube
Five box footprints at one scale against a Kallax opening. Box dimensions from Noble Knight Games listings, cube size from IKEA's own 13-inch insert sizing. Drawn by Owl and Twig Vintage.

The top ten hobby games, and what they sell for

The ten games below run roughly from the top of the market down. Each figure is labeled for what it is: a completed sale, a price guide's range, a magazine's reported range or an asking price. Those are four different kinds of evidence, and they should not be averaged together. Figures from Tabletop Gaming describe recent sales in Britain and are left in pounds.

Game Price What the number is
1. Original Dungeons & Dragons, TSR, 1974. Three booklets in a woodgrain box. $22,100 Completed eBay sale, December 2016, first printing in very fine condition
2. Catan, 3D Collector's Edition. Packed in a wooden chest. £511–£680 Recent sales reported by Tabletop Gaming
3. Dark Tower, Milton Bradley, 1981. Battery-powered tower. $650 Completed eBay sale reported by LoveToKnow in 2023; Tabletop Gaming reports £100–£430
4. Dungeons & Dragons Expert Rules, TSR boxed set. $570 record; $200 average; $75 low Price guide published by Clicktibles, a collectibles buyer
5. Star Wars: The Queen's Gambit, Avalon Hill, 2000. More than 130 plastic models. £320–£470 Recent sales reported by Tabletop Gaming
6. Fireball Island, Milton Bradley, 1986. Molded volcano board. £240–£260 Recent sales reported by Tabletop Gaming
7. Space Hulk, Games Workshop, 1989. £100–£230 Recent sales reported by Tabletop Gaming
8. Advanced HeroQuest, Games Workshop. The original 1989 HeroQuest brings £55–£150. About $200 Shelf price cited by a game retailer writing for the trade site ICv2; HeroQuest range from Tabletop Gaming
9. Heroscape: Rise of the Valkyrie, Hasbro, 2004. Interlocking terrain tiles. $119–$125 complete; $200 sealed eBay asking prices; one dealer's $119-or-best-offer listing recorded 107 sales
10. Dune, Avalon Hill, 1979. Bookcase box. $60–$100 Completed eBay sales of complete copies

Condition and function separate the top of each range from the bottom. Tabletop Gaming notes that Dark Tower sets whose towers still light up and play their sounds bring considerably more than dead ones, and a retailer writing for ICv2 once sold a copy whose tower worked only sporadically for $250 while working copies were listed near $400. The magazine attributes the game's short production run to lawsuits. Milton Bradley, the same company behind Simon, built the electronics into the tower, and the electronics are what fail.

Two of the strongest names on the list were revived by Restoration Games through Kickstarter: Fireball Island, as The Curse of Vul-Kar, raised about $2.5 million, and Return to Dark Tower raised $4 million. Tabletop Gaming reports that the original Fireball Island still sells for far more than its old store price. For HeroQuest, the magazine credits most of the value to nostalgia.

Hunting one of the big fantasy boxes of the 1980s without waiting on the thrift shelf?

Search Dark Tower Search HeroQuest Search Fireball Island

Owl and Twig Vintage panther mark

The Dungeons & Dragons boxes, from $570 to $22,100

No hobby box carries more money at the top than Dungeons & Dragons. The game launched in January 1974 as three booklets, Men & Magic, Monsters & Treasure and The Underworld & Wilderness Adventures, in a box printed to look like woodgrain, and the first run of 1,000 hand-assembled sets sold out within the year, according to Collectors Weekly. On December 9, 2016, a first-printing woodgrain set in very fine condition sold on eBay for $22,100. The seller had no prior feedback, which made the sale a risk for the buyer, as Black Gate reported at the time.

The white boxes that followed are easier to find and harder to date. Noble Knight Games notes that the fifth printing, made in 1975, still carries the 1974 copyright, with no printing number and no cover price on the books. Acquire sets the same trap: the date printed on the box is a copyright date, and the copy in your hands came later.

Then came volume. The 1977 Basic Set sold perhaps 5,000 copies a month before the 1979 news coverage of the so-called steam tunnel incident and more than 30,000 a month by the end of that year, according to the history recounted on its Wikipedia page. The later Basic boxes are correspondingly common. Clicktibles, a collectibles buyer that publishes price guides, puts the 12th through 18th printings at about $80 on average, with a record of $250. A complete 1980 Basic Set, with its dice and the crayon packed alongside them, sold on eBay for $149.99.

The Expert Rules box sits a rung up the series of boxes that ran from Basic to Immortal. Clicktibles records it selling as low as $75 and as high as $570, with most near $200; the same guide has the Master Rules box topping out at $480 and the Immortal Rules box at $750. The spread inside each range comes down to condition and completeness, so treat the $570 figure as the high-water mark for the Expert set.

One look-alike deserves a warning here. In 2013, Wizards of the Coast issued a premium reprint of the original set: seven booklets with new covers in an engraved wooden case measuring 10 by 10 by 3.75 inches. The 1970s originals measure about 6.25 by 9 by 1.25. A square wooden box is the reprint.

How to check a box before you pay

If a game is taped shut, ask before you peel the tape. Two minutes inside the box will tell you more than the lid.

  • Read the spine first. Avalon Hill, 3M, TSR, Games Workshop, Days of Wonder and Milton Bradley's 1980s fantasy boxes are the names that move a game to the top of the pile.
  • Count against the rulebook. Hobby rulebooks usually print a contents list. A missing miniature, card or counter sheet costs more than a scuffed lid.
  • Do not pay extra for unpunched counters alone. An unpunched sheet proves a game went unplayed, and two recent eBay sales show it guarantees nothing: a complete, unpunched 1979 Dune sold for $59.99 while a complete played copy brought $99.99.
  • Test the electronics if the store allows it. For Dark Tower, a working tower is most of the price. Check the battery compartment for corrosion first.
  • Treat the copyright date as a copyright date. A 1962 line on Acquire and a 1974 line on a 1975 Dungeons & Dragons printing both predate the object in your hand.
  • Measure an oversized square. A box noticeably bigger than the standard 11.75 inches can mean an anniversary or deluxe edition, like the 14-inch Ticket to Ride of 2014.
  • Look for a remake's publisher on the lid. Gale Force Nine, Restoration Games and Wizards of the Coast all mark modern editions of the games on this list. The next section covers them.

The look-alikes: remakes that reset the price

A beloved out-of-print game invites a remake, and a remake changes what the original is worth. Dune is the clearest case. Avalon Hill's 1979 game, designed by Bill Eberle, Jack Kittredge and Peter Olotka, went without a new edition after 1984 and climbed into the hundreds of dollars on the secondary market. In 2019 Gale Force Nine released a new edition with the original designers taking part and only about 3 to 5 percent of the rules changed. Complete 1979 copies now sell on eBay for roughly $60 to $100.

HeroQuest followed the same path. Hasbro's Avalon Hill reissued it through the company's own crowdfunding platform, and Tabletop Gaming reports that the reissue has pulled down the value of the original. Watch the name on the lid here: the remake carries Avalon Hill, while the 1989 original was a Milton Bradley box made with Games Workshop. Restoration Games remade Fireball Island and Dark Tower, the latter with an app-driven tower, and the 2013 Dungeons & Dragons reprint belongs on the same list.

The bookshelf games have no such shadow. Hasbro reissued Acquire in a lightly re-themed edition in 2000, and Wikipedia notes the company has indicated it has no plans to republish the rest of the 3M or Avalon Hill bookshelf line.

Where the records disagree

Avalon Hill's own founding date depends on the source. Wikipedia dates the company to 1952, when Charles S. Roberts started it as the Avalon Game Company to publish his game Tactics, with the Avalon Hill name adopted at incorporation in 1958. The Strong National Museum of Play gives 1954. The same museum text says Avalon Hill purchased rival game company 3M in 1976; what Avalon Hill bought was 3M's game line.

The date of that sale moves as well. A history site devoted to Acquire says 3M sold the rights after its 1971 production run. BoardGameGeek's history of the game says 1975. Wikipedia's Avalon Hill article, citing the company's own magazine, The General, says February 1976. A deal negotiated across more than one year and closed in 1976 would account for all three, though no source checked for this guide settles it.

The Dark Tower figures disagree in a more practical way. Tabletop Gaming's range of £100 to £430 and LoveToKnow's single $650 sale describe the same game; given the magazine's note that working towers bring considerably more, most of the gap is likely condition and function. Dealers also credit Heroscape's first master set variously to Milton Bradley, Hasbro and Wizards of the Coast, which belong to one corporate family. Any of the three names on a listing points to the same 2004 game.

The heavy box on the bottom shelf

The heaviest boxes settle to the bottom of a thrift-store game shelf, and the square ones are heavy. Pull them out, read the spines, lift the lids and count. Most will be Ticket to Ride and Catan, still in print and worth what a used copy is worth. Every so often the slab on the bottom says Avalon Hill or Games Workshop, or a slim white box of rulebooks turns up behind it, and the afternoon pays for itself.

Want to see what's listed right now across the marketplaces?

Search Avalon Hill Search 3M bookshelf games Search D&D Expert Set

Owl and Twig Vintage panther mark

For another aisle that hides money in plain sight, see the thrift-store CD guide, and for checking a find against several sites at once, see how to search multiple marketplaces. For a 1970s board game with a stranger story, read I Vant to Bite Your Finger, and for the small details that move 1980s toy prices, TSR's included, see the eighties variants guide. See more Field Guides

Sources

See it in photographs

Field Guides use only public-domain and museum images, so a guide often carries no photograph of the object itself. Google Images has plenty.

See Dark Tower board game on Google Images →

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